The FMI Vision: Use Cases and Scenarios

What is the vision for the Future Media Internet, and how could it be used within FLAME?

FLAME aims to optimise media content delivery by enabling deep interactions between media service providers and an underlying network using software defined networking and information centric networking techniques – features not seen in today’s infrastructure. This FMI Vision has provided the scope for selecting target vertical markets (e.g. TV, radio and gaming) to be explored within the context of the FLAME project.

We are developing the following four scenarios:

  • Participatory Media for Interactive Radio Communities
  • Personalized Media Mobility in Urban Environments
  • Collaborative Interactive Transmedia Narratives
  • Augmented Reality Location-based Gaming

These scenarios take the form of stories describing how users interact with media services deployed on the FLAME platform. Each scenario is characterized by the demands required to enable specific experiences. We have chosen four “PIML” characteristics (Personalisation, Interactivity, Mobility and Localisation) that provide a quality of experience (QoE) oriented focus for the design and realisation of digital media services running on the FLAME platform. The scenarios are realised by media service use cases, which will be implemented as functionalities of the FLAME platform architecture.